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Preschooler Shopping made easy!

Guess Who Extra

Guess Who Extra

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Brand: Milton Bradley
Category: Toy

List Price: $24.99
Buy New: $24.92
You Save: $0.07


New (16) from $24.92

Rating: 4.5 out of 5 stars 18 reviews
Sales Rank: 451

Batteries Included: No
Age: 8 - 12 years
Shipping Weight (lbs): 3.1
Dimensions (in): 2 x 10.5 x 15.9

MPN: 14635
Model: 14635
UPC: 653569326649
EAN: 0653569326649
ASIN: B0013WKAG8

Release Date: July 24, 2008
Shipping: Eligible for Super Saver Shipping
Availability: Pre-Order (0-0 Business Days)

Features:
  • It's the same classic game of "Guess Who" but with tons of fun extras
  • This deluxe version of Guess Who has 6 different character themes and 120 new characters to play with
  • An electric timer, light, and sounds also accompany the fun
  • All game pieces are contained in the new compact case so kids can bring their gaming fun on the go
  • Contents: Portable case, 6 character sheets, 8 guessing pegs and instructions; two 1.5V AAA or R03 batteries not included

Similar Items:

  • SORRY! Sliders
  • Pictureka
  • Wild Planet Hyper Dash
  • Twister Hopscotch
  • Spin Master PixOs Super Studio

Editorial Reviews:

Product Description
It's the same classic "Guess Who" fun, but with tons of fun extras. This deluxe version of Guess Who has six total themes and more than one hundred characters to play with. An electric timer, lights and sounds also accompany the fun. All game pieces are contained in the new compact case, so kids can bring their gaming fun on the go. Requires two "LR03" batteries, not included.


Customer Reviews:   Read 13 more reviews...

4 out of 5 stars fun   January 6, 2009


This is a great game to play with your child. It's even fun for the
adults. Great with his friends too!!
He asked for this gift for Christmas. I didn't know what to expect.
Very happy with the decision.



5 out of 5 stars Excellent Toy   January 6, 2009
We purchased this for our Partner's In Education school thru where I work and according to the teacher, the kids LOVE it. It was exactly as described and it works wonderfully.


4 out of 5 stars A Game Cabinet Must Have   December 31, 2008
This is an EXCELLENT and long overdue revision of this great game, since now you can change the subjects to have a variety and a new set of characteristics to "learn". Why only 4 stars when I rated each category for this game with 5 stars? One silly reason that I hope is read by the manufacturer: We liked the original Guess Who's "individual portability." We could lounge across the living room from each other and play since we each had our own board. I realize the electronic portion for "timer" variations of play had you "connect" the two boards, but it really isn't necessary. You could have this electronic capability on one of the boards or both. We saw no real solid reason to have them connected and it forces us to sit in the same place or on the same couch/chair, etc. The electronic sound feature to indicate a yes or no is kind of unecessary since we kept forgetting to do it, even if we lost a point. We are so use to saying yes or no out loud and only a very young child wouldn't find that feature annoying. Neither of these two criticisms should prohibit you from purchasing this great game.


4 out of 5 stars Guess Who Upgrade   December 30, 2008
We received this game for Christmas 2008. We had the basic version from a couple of years ago but the paper faces kept falling out of the plastic shells and we had to tape the heads on. Now, it is sooo much better. We don't even bother with the electronic part since the kids ask and answer quickly enough. The product is well made in comparison to the old.


4 out of 5 stars Lots of fun, careful with the questions   December 29, 2008
 1 out of 1 found this review helpful

I bought the original Guess Who for my boys (ages 9 & 6, purchased mostly at my younger one's persistent request) a couple months ago, and within a few weeks, they were both asking for Guess Who Extra. So it was a Christmas gift.

The Good:
1) Durability: the original Guess Who had two cheap little plastic frames to house the "card-holders" for the cards (one red and one blue), and for whatever reason, the red frame absolutely will NOT keep the card-holders in place. They fall out constantly, especially when flipping the frame to get all the card holders to stand up again. Or they get stuck and don't want to move at all. It takes minutes of adjustment to get it all back in working order, and it got so bad it actually affected our enjoyment of the game because set-up became such a pain. Glad to say this is NOT a problem with the new form factor that Guess Who Extra uses. There is just one main, closeable piece that opens easily to an inverted V (one player sits on one side and one on the other), and all the moveable parts move just like they should, simply and painlessly.

2) With six different sheets of categories to choose from, the options are much greater now than with just the "Usual Suspects" faces that the original had. This will likely prolong enjoyment of the game significantly.

3) Now there are four game options also. We haven't even tried them all yet, but again, this will likely just prolong enjoyment of the game. And if we don't like a particular option, we just won't play it. Nothing wrong with the original game dynamics anyway.

The Bad:
1) Okay, there's only one, and it's really not bad so much as it is a significant consideration. But... some of the categories make for some quite "difficult to phrase" questions. Asking questions can be a little tricky. For instance, the Household category has things like a television, a telephone, and a spoon. One of the sample questions the instructions provide for this category is "Does this item live in the [insert room here]?" But some of the items might or might not live in multiple rooms depending on the viewpoint of the person asking/answering. The answers can be extremely subjective, unlike the mostly objective answers the original game requires. There are quite a few examples of this, and the first game my kids played against each other resulted in my playing referee to decide how questions should be answered (or whether it was even appropriate to ask them). My family's workaround for this has been, for the first few games we played, to say "Ok, when this particular question is asked from now on, these are the cards we're going to say are affected by it" and then reiterate that every time that question is asked until we get used to it.

On the plus side of this consderation, though, it gets you to think and to talk with the kids about why questions are answered how they are, and it gives the younger ones an opportunity to learn (for instance, the Animals card has given my six-year-old the chance to more concretely learn what constitutes the difference between a reptile and an amphibian, a mammal and a bird, etc). You just have to be careful with the questions, and make sure everyone is on the same page as to how they're answered.

The Indifferent:
Guess Who Extra uses batteries. Kids love things with the batteries and the resultant lights and sounds, but they're really not necessary here. The batteries do three things: provide a Yes button (to push when the answer's Yes), provide a No button, and provide a timer. Ok, the timer might be cool for some of the game variants (but I almost certainly won't enforce any of the timer rules with my kids), but the Yes and No buttons, really? Was there something wrong with SAYING yes and no? The batteries/electronic side of this game are a cheap way to jack up the price in my opinion. I know, I'm nitpicking, but I mostly didn't see the point.

Overall, though, this is a pretty cool game with lots of potential and FAR sturdier/easier to use than the original. And it all comes in a nice, neat, fully encloseable package.


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